Kids & Teens

Jumpstart 2017 will be held from August 4-5, 2017 at India International Centre, New Delhi and the best site looks at learning in innovative, new ways, and its impact on authoring blended experiences. As a forum that brings thinkers, creators, practitioners and publishers together, JUMPSTART recognises the school as a starting point for many creative journeys. Learning, however, has moved beyond the four walls of the classroom—it’s more fluid and transcendent, it’s embracing movement and innovation. With voices from authors, teachers, tech evangelists, storytellers, artists and children, JUMPSTART 2017 is all set to tread new ground to understand learning and innovation. It will coax its participants to think like children again, take everything they’ve ever seen, heard, learnt, written, drawn, published and look at it for the first time. With a fresh perspective, an illustrator may find a gaming world in her art, a teacher may find a storyteller in herself, or a publisher may find the next JK Rowling.

Here, Prashasti Rastogi, director, German Book Office (GBO), the organisers of Jumpstart 2017, shares more on this fest.

AABP: What are the trends in the children literature?

Prashasti: Children’s content is one of the most vibrant areas in publishing, be it finding diverse voices or unique delivery models across electronic and buy cheap generic levitra online update print medium. Continuing and building on the existing trend, middle grade market is booming. So our focus at JUMPSTART this year is also leaning towards what’s hot in the domain.

Globally there is a buzz about reinvented fairy tales, dystopia, YA thrillers and stories set in space. Reading for knowledge has always been an important category so there is a rise in non-fiction and also graphic novels in that spectrum. Talking of reading for fun, character led books by putting favorite characters into a new world of hijinks is always an exciting read.

AABP: How has Jumpstart evolved over the years?

Prashasti: We’re into our ninth edition riding along the wave of broadening of the world of children’s literature into multiform narratives. From being a pure publishing platform to a more content oriented platform, JUMPSTART has put a spotlight on different themes in sync with the latest in the industry. Ebooks, Gaming, Translations, Nonfiction, Characterisations, Apps, Edutainment… everything has been discussed with much fervour over the years.

We’re particularly proud of the various positive outcomes we’ve generated for the entire gamut of attendees. Many authors have found publishing contracts at JUMPSTART and publishers have found interesting collaborators.

AABP: What can the attendees expect this year?

Prashasti: Apart from being an idea stage, JUMPSTART offers multiple structured opportunities for networking.

AABP: Jumpstart 2017 is focusing on innovation and learning. According to you, how important is this subject in the present education system?

Prashasti: As a forum that brings educators, thinkers, creators, practitioners and publishers together, JUMPSTART recognises the school as a starting point for many creative journeys. Learning, however, has moved beyond the four walls of the classroom—it’s embracing movement and innovation. For instance, dance in education, which is one of the topics of discussion at this year’s edition of JUMPSTART. The aim is to move beyond memorisation, make learning more engaging for children and integrate it with life experiences.

AABP: Between Bangalore & Delhi - where do you find audience more interactive and enthusiastic? Why?

Prashasti: We’ve had wonderful editions in both the cities! JUMPSTART is a melting pot of one and all from children’s content world. We have had such an enthusiastic participation from in both the cities that there’s no choosing one over the other.

AABP: Any plans of taking Jumpstart to other cities in near future?

Prashasti: Yes! JUMPSTART is a travelling festival, and we are looking for partners to take the festival to other cities.

AABP: Anything else you would like to add...

Prashasti: With voices from authors, artists, teachers, tech evangelists, storytellers, and children, JUMPSTART 2017 is all set to tread new ground to understand learning and innovation. Come Magnify Your Knowledge Glimpses of Jumpstart 2016 @ JUMPSTART 2017!

A book for youth by PM Narendra Modi

In a first-of-its-kind initiative by a serving prime minister, Narendra Modi will write a book dedicated to the youth. In this book, he will address core issues like overcoming examination stress, keeping one's composure and even what to do after the exams are over. The book will be published by Penguin Random House (PRH) India in multiple languages and out in book stores later this year. Bluekraft Digital Foundation, a not-for-profit organisation, will be the technology and knowledge partner for the book.

First Little, Brown Emerging Artist Award announced

Little, Brown Books for Young Readers has announced Jin Xiaojing as the winner of the first Little, Brown Emerging Artist Award. This initiative seeks promising new talent and encourages the development of high-quality picture books that resonate with readers of diverse backgrounds and experiences. The program will provide Xiaojing with a valuable day of mentorship by acclaimed illustrator Jerry Pinkney and children’s book professionals, and a monetary prize. Submissions to the Little, Brown Emerging Artist Award were judged based on the quality of their text, art, and storytelling; the manner in which they supported the award’s diversity mission; and the originality and creativity of their work.

Xiaojing’s picture book manuscript, I Miss My Grandpa, is a thoughtful exploration of family lineage. It tells the autobiographical story of a young girl who never met her deceased grandfather but who yearns to understand the influence his life still has on her and her family. The poignant story is told in both English and Mandarin Chinese. To depict this promising story for young readers, Xiaojing used a striking mix of media, including watercolor, marker, acrylic, colored pencil, and ink, which were applied with a variety of tools, including paintbrush, pen, sponge, and comb.

Hamilton: The Revolution named Audiobook of the Year

Hamilton: The Revolution, written by Lin-Manuel Miranda and Jeremy McCarter - and read by the authors with Mariska Hargitay - won the highest designation of Audiobook of the Year by Audio Publishers Association. Competition in this category included titles by Amy Schumer, Carly Simon, Colson Whitehead, and Shonda Rhimes. James Patterson’s Cross Justice, read by Ruben Santiago-Hudson and Jefferson Mays, was named the best Thriller/ Suspense audiobook of the past year.

Best Mystery audiobook went to Michael Connelly’s The Crossing, read by Titus Welliver (who also plays the eponymous detective in the television series Bosch). Cressida Cowell’s How To Fight A Dragon’s Fury was awarded Best Middle Grade listen, adding to the honors this final title in the How To Train Your Dragon series has claimed, which include a Parents’ Choice Gold award and a nod from the National Parenting Product Awards.

Purple Turtle e-books now on 258 digital platforms

Education & entertainment group Aadarsh Pvt. Ltd has launched their e-books on 258 digital platforms. With the growing popularity of its fictional character Purple Turtle, the massive launch has brought in the value added e-books to a larger audience through the various platforms.

Purple Turtle e-books will now be available with over 1,000 retailers and 65,000 libraries in over 100 countries. Kids will now be able to read Purple Turtle e-books on various platforms like Amazon, Barnes & Noble, Kobo, ESentral, The Great British Book Shop, Backer & Taylor etc. Sharing his gladness, Manish Rajoria, director, Aadarsh, said, “Purple Turtle is a genderneutral IP that delights a child’s mind. This deal permits us to expand Purple Turtle’s increasing popularity even further.

Purple is always surrounded by his friends. These friends come together and educate children with value based stories that are fun and easy to read. Purple Turtle’s series of stories are informative and contain action and adventure with a touch of humour.”

Purple Turtle is India’s first international brand with its educational content in 30 countries including Russia, China, US, UK, and multiple languages in India. Purple Turtle has reached children through its educational content and YouTube videos.


Paddington Bear creator no more

Michael BondMichael Bond, the creator of beloved children's character Paddington Bear, has died at the age of 91, following a short illness. His first book A Bear Called Paddington, featured a marmaladeloving bear from "deepest, darkest Peru" who comes to live in London. This character inspired a series of books, an animated TV series and a successful 2014 film. A sequel to the Paddington film will be released later this year. Besides Paddington, he also created characters like Olga da Polga, A Mouse Called Thursday and a French detective named Monsieur Pamplemousse.


Scholastic to publish children's
books by Malcolm Mitchell

Malcolm MitchellScholastic has acquired world English rights to three children’s books by Super Bowl champion and literacy crusader Malcolm Mitchell. Scholastic will release a newly illustrated edition of The Magician’s Hat, a picture book that celebrates the beauty of children and parents discovering books together. Originally self-published by Mitchell, The Magician’s Hat will be published by Scholastic Press on May 1, 2018, with two more original books to follow.

The education sector enjoys a close synergy with technology with new and latest technological tools being increasingly adopted to transform how education is imparted in the classrooms and beyond the physical boundaries of the class room as well. From recorded video tapes to the use of portable tablet with educational contents, smart class rooms, AV projectors, as well as the online disbursal of and submission of projects reflects how closely the two have been interlinked. Developments in the field of Virtual reality technology, low cost VR headsets and increasing sophistication of the mobile handsets has made access to VR much easier and cheaper as well. Monica Malhotra Kandhari, managing director, MBD Group shares an insight into scope of virtual reality space in education sector.

Virtual reality (VR) uses contents that are computer generated to simulate images or contents in life size and multi-dimensional. VR also allows seemingly real interaction with simulated contents through the use of special electronic equipment such as the VR Headsets and sensors embedded in the users clothing etc. The interactive and immersive experience accorded by virtual reality technology and the ability of VR to facilitate realistic learning activities has the potential to radically transform the education sector with its increasing adoption.

How VR helps in education?

The traditional approach to education hasn’t changed much over the years. Students are expected to learn through assimilation without much scope for an immersive or experiential learning. With Virtual reality things are going to change in the way education is being imparted. Students can now look forward to learning about the solar system in a three dimensional environment and even physically engage with the planets and moons in a solar system. VR’s ability to introduce practical knowledge to students without having to leave the room is an invaluable contribution to education.

Virtual reality also removes barriers associated with transport and logistics in real world and opens up immense opportunities to be explored. Students for instance can go on a field trip to the Amazon rain forest from the comfort of their class room anywhere in the world. Hitherto near impossible tasks such as a field trip to the moon or the surface of mars can now be explored from the within the comforts and safety of a classroom. Such a realistic multi-dimensional experience delivers a truly immersive learning experience, making the knowledge gained much more holistic.

Virtual reality can be also helpful to those learning a foreign language as it can simulate situations as well as open up possibilities of collaboration with other learners of the language. VR can also aid learners with special needs to focus attention on specific task and problem areas improving their learning capacity. Moreover, VR simulations are ready to lend a hand for study and research of possibly hazardous situations which might not be possible in real life.

Virtual reality is also increasingly being used in the field of higher learning and education. In the field of medical education, for instance, virtual reality is increasingly being used for surgical trainings. VR while providing realistic experiences to surgeons is cost effective and helps cut down the time taken by surgeons to be ready for live operations. According to Dale’s cone of experience, knowledge retention in learners is highest when they ‘Do” as opposed to what they hear, read, or observe. Virtual reality enables a constructionist approach to learning where learners can engage with contents in an immersive environment. From chemical bond formations to chemical reaction, everything happens right before the eyes of the learners through virtual reality. Educational experience delivered through virtual reality can be entertaining, delightful, and practical all at the same time.

Tools available…

Google Expeditions is one such widely popular virtual reality educational tool that enables students across the globe to experience historical landmarks, explore coral reefs, and even travel to outer space. There are now a host of such proprietary software’s available now that delivers 360O views of realistic and immersive educative contents through virtual reality. For a country like India where education delivery is quite conservative in its overall outlook the potential for VR aids such as Google expeditions and others in the education sector cannot be undermined. MBD Group is soon going to launch a new line of Virtual Reality based content and device for better understanding of children. MBD’s new high quality, interactive 3D virtual reality simulations will be made available for students from Kindergarten to Grade 12. Additionally, the group also plans to deliver high quality VR content for vocational courses/ skill courses in the informal education sector as well. Apart from the Group’s own VR device, MBD’s VR content will be compatible with all other leading VR devices like Samsung Gear, Oculus Rift, etc. for wider accessibility.

What next?

While the development of virtual reality may still be evolving, the possible application of the technology especially in the education sector is endless. From basic concepts of science and mathematics to the most complex of medical surgeries, from a tour of the Martian surface to 3D home designs, virtual reality can help deliver a truly immersive and realistic experience to discerning learners across the globe. The era of VR in education is just getting started hints at the exciting times that lay ahead for the education sector.

Pegasus, a children’s book publication, are very keen and focused on children’s education and better career for the next generation, which is only possible, if they are given good, value added education. With a team of creative authors and editors, who come up with great learning ideas and techniques, Pegasus ensures accuracy and quality by using the most effective learning ideas for children in every age group. So, here is a look at Pegasus’ tough screening process for every book it produces, shares Shobhika Khurana, publishing manager, Pegasus.

There is a lot that goes in making of a good book. A book’s journey starts with an idea and then it undergoes scrutiny through various departments, i.e., content creation by the author, followed by the editorial, design, illustration and quality check. Here’s a peek into the journey of an idea into a book.

What needs to be published?

Based on the sales figure, demand from the readers (which we receive through emails and surveys), trends that are going in the market, books to be published are decided.

Once the type of books to be published are decided, editorial experts and sales team put their heads together to come up with new concepts for children’s books.

This idea is then taken to the next level— the creating of actual content which depends on a number of factors, such as the subject of the book, genre, target age group etc. Based on these criteria, an appropriate expert author is selected to write and visualize the content.

What is the role of the author and editor?

Idea is shared with the author keeping in mind several factors. Age group plays a vital role in the same. Keeping in mind the age group, text is written which is easy for the child to understand as per age. Number of pages to be written in a book is decided. These are shared with the author for the content writing.

Once the content is written, it goes through the first round of editing wherein; the concept’s execution, basic grammar etc. are checked and reviewed. The content goes through the first filtering at this stage.

Editor ensures the vocabulary is as per child’s understanding. They also ensure the facts written in the book are correct, there is no plagiarism done.

How is a book designed?

Right after the text is ready; there is a set of brief given to the illustrator, where imagination gets its wings. An illustrator understands the brief and draws what should be drawn in the book (as suited to the age group), illustrations that a kid relates with and understands.

Pencil drawn illustrations are reviewed by the editors for their correctness and appropriateness. These approved illustrations are then sent for colouring. Few samples are created to see what kind of colouring will suit the content and the illustration style best. Illustrations are then coloured based on the sample approved.

At this stage, text and illustrations are ready to be designed.

Designing plays a very important role in children’s books. A lot of care is needed while designing the book for different age group. First being FONT, designer has to keep in mind the age group when deciding the FONT of a book. For instance, lowercase alphabets are used for younger readers. Overly violent scenes are avoided. Religion and public sentiments are also kept in mind.

When is a book ready for print?

Book becomes ready for review, where it is once again checked by the editorial team. Marked corrections are then carried out by the designer. After the designer incorporates the corrections, the file is sent for quality check. The editorial quality check ensures that the best material is given to the reader and the design quality check ensures that the aesthetics of the book are at par with what our competitors provide in the market.

The last thing before a book goes into print is the ferro or the plotter (a proto type of what the completed book would look like) is sent to the author to finalise the copy which is then sent for printing.

Successful books by Pegasus

Books like 365 stories, collector’s edition, and theme based activity books , vast range of encyclopedia’s are among Pegasus’ bestselling books. Many of these books are sold throughout the world, and are being translated in several other languages (Spanish, Arabic, etc.) to reach out to many kids around the world.

Tips for selecting a book for children:

At Pegasus, following factors are kept in mind while selecting a book for children:

  • Rigorous quality check: A strong screening process to make sure only the best goes to the reader.
  • Age Centric: Each book should be carefully compiled keeping the target age group in mind.
  • Lexile Reader Measure: Books should be graded under the Lexile Reader Measure, which ensures that the books adhere to reading and learning capabilities of the age group for which a particular book has been compiled.
  • Value for money: The books should not only be of the best quality but should also be priced reasonably, so that every child can enjoy these books without worrying about the cost.
  • Curriculum for lot of schools: Books can be based on common curriculums and subjects that are found in books in various schools in different parts of the world.